• Individual project

  • Market research

  • Ideation & Prototyping

  • Concept and Product Development

  • User testing and Exhibiting

  • Illustrator Animation

  • DATT

    a board game with movement, balance and conversation exercise in priority, designed primarily for a senior target group.

  • 20 % of people over 65 years, suffers from mental illness in Sweden and due to the pandemic the amount of seniors feeling depressed have increased.

    -Socialstyrelsen

  • Social community, physical activity and good eating habits are some factors that are important in preventing mental illness for older people.

    -Sverges kommuner och Regioner

Interviews with experts within the area of elderly care;

  • Leap for Life- Health Innovation Center
    Virginia and Loisa - Project Managers
    Peter - Business Coordinator

  • Rebecka & Emelie Care Assistents with experience from several elderly homes

  • Hannah - Occupational Therapist on a dementia resident

Market Research

A visited at Varsam, a store in Stockholm that offers a variety of equipment for ergonomic, educational, and therapeutic purposes. The physiotherapist gave me a tour and demonstrated various types of equipment and appliances.

Design Process

Movement, Balance and Conversation
exercises in a fun and easy way!

FIKA MOMENTS

The green cards are a perfect way to start new conversations in a playful manner, while also improving memory and boosting self-esteem!

Development

Development after feedback and testings;

-Brighter colours on the card
-Red instead of green cards for better visability
-Glass marbles instead of wood for more weigth and be easier to grasp
-Highlighted numbers and symbols on the wooden board

Game played with people in different generations, children, parents and grandparents.

Tested together with Leap For Life who introduced it to a group of senior in region Halland.

Exhibited at DokkX - exhibition of Health & Welfare technology in Aarhus, Denmark.

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Outdoor Office