Individual project
Market research
Ideation & Prototyping
Concept and Product Development
User testing and Exhibiting
Illustrator Animation
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DATT
a board game with movement, balance and conversation exercise in priority, designed primarily for a senior target group.
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20 % of people over 65 years, suffers from mental illness in Sweden and due to the pandemic the amount of seniors feeling depressed have increased.
-Socialstyrelsen
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Social community, physical activity and good eating habits are some factors that are important in preventing mental illness for older people.
-Sverges kommuner och Regioner
Interviews with experts within the area of elderly care;
Leap for Life- Health Innovation Center
Virginia and Loisa - Project Managers
Peter - Business CoordinatorRebecka & Emelie Care Assistents with experience from several elderly homes
Hannah - Occupational Therapist on a dementia resident
Market Research
A visited at Varsam, a store in Stockholm that offers a variety of equipment for ergonomic, educational, and therapeutic purposes. The physiotherapist gave me a tour and demonstrated various types of equipment and appliances.
Design Process
Movement, Balance and Conversation
exercises in a fun and easy way!
FIKA MOMENTS
The green cards are a perfect way to start new conversations in a playful manner, while also improving memory and boosting self-esteem!
Development
Development after feedback and testings;
-Brighter colours on the card
-Red instead of green cards for better visability
-Glass marbles instead of wood for more weigth and be easier to grasp
-Highlighted numbers and symbols on the wooden board
Game played with people in different generations, children, parents and grandparents.
Tested together with Leap For Life who introduced it to a group of senior in region Halland.
Exhibited at DokkX - exhibition of Health & Welfare technology in Aarhus, Denmark.